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Drops

Drops editor

Water as an instrument. Every drop is a little physical event: a damped sine at a bubble's resonance whose pitch rises as it dies away - the shrinking bubble is the "bloop" - falling as random rain while the transport plays. Silent when stopped.

Parameters

DensityDrops per second. A leak at 1, rain at 8, a downpour at 20.
SizeThe bubble's scale: left is mist and drizzle (short, bright ticks), right is fat bloops with real pitch to them.
SpreadHow much each drop differs from the Size knob - at 0 every drop is a clone, wide open it rains all sizes at once.
ChirpThe upward pitch bend inside each drop. This is the watery part: at 0 the drops are plain pings, past halfway they bloop like a tap into a full bucket.
PoolWhere the drops land: a small resonant wet tail under the rain. Dry stone at 0, a cistern at 1.
WidthHow far across the stereo field the drops fall.
LevelOutput volume.

The rain is random but repeatable - the same patch renders the same storm every time, so a bounce will not surprise you.

Try: Density 2, Size 0.8, Chirp high and Pool halfway - a cave with a slow leak. Or Density 15, Size low, Spread wide into a big reverb: it reads as rain on a window. Cord it through Fern and every drop answers itself.