Concepts: categories, families and colour
Every organism carries a category, the word its pack gives it: Instruments, Effects, Mixers, Sequencers and so on. The picker and the Help window group by category, and the category is what you read when you are looking for a thing by name.
Underneath, every category belongs to one of five families, and the family is what you see: it sets the colour of a node's collar and mark on the patcher, the soil behind its panel, the tint of its knobs, scopes and step grids, and its chip on the timeline. Categories are many; families are five, so the colour alone tells you what kind of thing you are looking at. Each organism's help page names its family under the title.
| Family | Categories |
|---|---|
| Voice | Instruments, Signal Generators, Players |
| Time | Effects, Filters, Spectral, Dynamics |
| Motion | Control, Primitives, Sequencers |
| Sense | Visual, Meters |
| Utility | Input/Output, Mixers, Buses, Pod |
The colours
Voice wears the accent itself, a moss green: the things that make sound. Time turns the accent towards teal: the things that take a sound and give it back changed. Motion turns it towards amber: the things that move other things, from an LFO to a sequencer. Sense turns it towards violet: the things that listen and look, from a camera to a meter, and the numbered MIDI ports older patches still carry. Utility is the sand grey of quiet text: a mixer, a bus or an output has no voice of its own and stays out of the way.
Plugins and pods
A hosted plugin is filed under its format and vendor, and takes the family its kind implies: an instrument is Voice, an effect is Time. A pod is a box you drew, so it shows the families of what it holds, node by node, and its own ports are Utility.
Where a category sits is decided in the code, not in prose: familyOf in
engine/src/core/packs/Categories.cpp is the authority, and the family-docs
test fails when this page and that function disagree.