2. Making sound
Goal: meet the instruments that make Humus sound like itself, put them through an effect chain worth keeping, and keep the levels in hand.
You leave with: two chip synths mixed through a delay and a shimmer reverb, a preset of your own on each, and the patch playing in a scale you chose.
The instruments
Not all nineteen. The ones that teach something:
- Acid - the mono acid-box line, accent and slide. You met it in lesson 1.
- Grit - a console sound chip, with a cartridge slot for expansion chips.
- Silt - the three-voice home-computer chip through its emulation core.
- pH - FM in four engines, including a six-operator one that reads
.syxbanks. - Rhizome - six voices stacked in scale degrees of the patch's tuning.
- Wave - a wavetable you draw, grow from a seed file, or roll.
- Sampler - eight slots, zone maps, sound banks, and it records off the patch.
- Substrate and Mineral - a drone of stacked saws, and struck partials on a lattice, for the pads and the bells.
The effects
Three that cover most of the ground: Fern, an echo whose repeats thin and darken; Verbatim, a reverb built from a recorded space you load; Bloom, a shimmer reverb with a pitch shifter in its tank. The spectral family - Prism, Halogen, SpectralFreeze - is for later.
Levels
Three sources into one SoundOut get loud fast. A Mixer or a Console gives each source a fader, a Compressor holds a busy part together, and a VuMeter or a Spectrum shows what is really coming out. While you experiment, the Master Limiter on the transport keeps the output from clipping.
The scale everything plays in
Pitch is patch-wide by default. A Tuning organism makes no sound: it is
the scale, and every instrument that turns a note into a frequency asks it.
Leave it unwired and the whole patch follows it: equal temperaments, just
intonation, the overtone series or any .scl scale file. Cord its MIDI outlet
into one instrument and only that one follows; the tuning flows on down the
MIDI cords, so two Tuning organisms put two synths in two scales at once.
Steps
- Grit into SoundOut. Play it from the keyboard. Change its Cartridge and hear the chip change character.
- Roll it. Press the dice on its bar a few times. The history arrow steps back to the one you liked.
- Fern after it. Set the time in beats so the echo locks to tempo.
- Bloom after Fern. Turn the shimmer up until the chip sounds like a choir.
- Silt beside Grit. Put a Mixer in front of Fern and give each chip a channel. Two chips, one keyboard: the focused editor is the one that plays.
- Watch the level. Cord Bloom into a VuMeter as well as SoundOut, and turn on the Master Limiter for the loud moments.
- Sampler. Drop a sound file on a slot and play it across the keys.
- Tuning. Add a Tuning organism, leave it unwired, pick Just - 5-limit. Add a Rhizome and play a fifth: it locks. Then cord the Tuning into Silt alone, and Silt plays just while Grit stays equal-tempered.
- Save a preset on each so lesson 3 can call them up.
Shot list
- Grit alone, keys, the raw chip, then the cartridge swapped. Voice: "This is what the console had."
- The dice three times, the history arrow back to the second.
- Fern's time set in beats, the repeats falling on the grid.
- Bloom's shimmer rising, the chip turning to glass.
- The Mixer dropped in, Silt on its own channel, focus moving between editors.
- The VuMeter jumping, the limiter catching a peak.
- A file dropped on the Sampler, played across two octaves.
- Tuning added and left unwired, a fifth held on Rhizome; then its cord landing on Silt alone.
- A preset saved on each, the names visible.
Go deeper
- The help page of each organism named here, from the ? on its bar.
- Plugins: your own plugins sit in the organism list next to these and take the same cords.